# Animation class

Inheritance
  - Object
  - EventTarget
  - Animation
Annotations
  - @Native("Animation")

## Constructors

Animation([AnimationEffectReadOnly effect, AnimationTimeline timeline ])
  factory

## Properties

currentTime ↔ num
  read / write
effect ↔ AnimationEffectReadOnly
  read / write
finished → Future<Animation>
  read-only
id ↔ String
  read / write
onCancel → Stream<Event>
  read-only
onFinish → Stream<Event>
  read-only
playbackRate ↔ num
  read / write
playState → String
  final
ready → Future<Animation>
  read-only
startTime ↔ num
  read / write
timeline → AnimationTimeline
  final
hashCode → int
  The hash code for this object. [...]
  read-only, inherited
on → Events
  This is an ease-of-use accessor for event streams which should only be used when an explicit accessor is not available.
  read-only, inherited
runtimeType → Type
  A representation of the runtime type of the object.
  read-only, inherited

## Methods

cancel() → void
finish() → void
pause() → void
play() → void
reverse() → void
addEventListener(String type, EventListener listener, [ bool useCapture ]) → void
  inherited
dispatchEvent(Event event) → bool
  inherited
noSuchMethod(Invocation invocation) → dynamic
  Invoked when a non-existent method or property is accessed. [...]
  inherited
removeEventListener(String type, EventListener listener, [ bool useCapture ]) → void
  inherited
toString() → String
  Returns a string representation of this object.
  inherited

## Operators

operator ==(dynamic other) → bool
  The equality operator. [...]
  inherited

## Static Properties

supported → bool
  Checks if this type is supported on the current platform.
  read-only

## Constants

cancelEvent → const EventStreamProvider<Event>
  `const EventStreamProvider<Event>('cancel')`
finishEvent → const EventStreamProvider<Event>
  `const EventStreamProvider<Event>('finish')`