# AudioBufferSourceNode constructor

AudioBufferSourceNode(BaseAudioContext context, [ Map options ])

## Implementation

    factory AudioBufferSourceNode(BaseAudioContext context, [Map options]) {
      if (options != null) {
        var options_1 = convertDartToNative_Dictionary(options);
        return AudioBufferSourceNode._create_1(context, options_1);
      }
      return AudioBufferSourceNode._create_2(context);
    }