# setRange method

void setRange (int start, int end, Iterable<E> iterable, [ int skipCount = 0 ])

## Implementation

    void setRange(int start, int end, Iterable<E> iterable, [int skipCount = 0]) {
      _checkRange(start, end, this.length);
      int length = end - start;
      if (length == 0) return;
      if (skipCount < 0) throw new ArgumentError(skipCount);
      var args = <dynamic>[start, length]
        ..addAll(iterable.skip(skipCount).take(length));
      callMethod('splice', args);
    }