Shape class
class Shape extends PElement { Dynamic _fillStyle; final ShapeType shapeType; Shape(num w, num h, [Dynamic fillStyle = 'blue', this.shapeType = ShapeType.rect]) : _fillStyle = fillStyle, super(w, h, true); Dynamic get fillStyle => _fillStyle; void set fillStyle(Dynamic value) { _fillStyle = value; invalidateDraw(); } void drawOverride(CanvasRenderingContext2D ctx) { ctx.fillStyle = _fillStyle; switch(shapeType){ case ShapeType.rect: ctx.fillRect(0, 0, size.width, size.height); break; case ShapeType.ellipse: CanvasUtil.ellipse(ctx, 0, 0, this.width, this.height); ctx.fill(); break; default: throw "shape not known..."; } } String toString() => 'Shape [$_fillStyle, ${shapeType.name}]'; }
Extends
DisposableImpl > AttachableObject > PElement > Shape
Constructors
Properties
var fillStyle #
Dynamic get fillStyle => _fillStyle;
void set fillStyle(Dynamic value) { _fillStyle = value; invalidateDraw(); }
num height #
num get height => _height;
void set height(num value) { assert(isValidNumber(value)); _height = value; invalidateDraw(); }
final EventRoot<EventArgs> invalidated #
EventRoot<EventArgs> get invalidated => _invalidatedEventHandle;
final Type runtimeType #
A representation of the runtime type of the object.
external Type get runtimeType;
Operators
bool operator ==(other) #
The equality operator.
The default behavior for all Object
s is to return true if and
only if this
and
other are the same object.
If a subclass overrides the equality operator it should override
the hashCode
method as well to maintain consistency.
bool operator ==(other) => identical(this, other);
Methods
AffineTransform addTransform() #
AffineTransform addTransform(){ validateNotDisposed(); var tx = new AffineTransform(); _transforms.add(tx); return tx; }
void dispose() #
void dispose(){ if (!_disposed) { // Set disposed_ to true first, in case during the chain of disposal this // gets disposed recursively. this._disposed = true; this.disposeInternal(); } }
void disposeInternal() #
Do not call this method directly. Call dispose
instead.
Subclasses should override this method to implement Disposable
behavior.
void disposeInternal(){ super.disposeInternal(); _invalidatedEventHandle.dispose(); }
void drawCore(CanvasRenderingContext2D ctx) #
void drawCore(CanvasRenderingContext2D ctx){ if(cacheEnabled) { _drawCached(ctx); } else { _drawNormal(ctx); } }
void drawOverride(CanvasRenderingContext2D ctx) #
void drawOverride(CanvasRenderingContext2D ctx) { ctx.fillStyle = _fillStyle; switch(shapeType){ case ShapeType.rect: ctx.fillRect(0, 0, size.width, size.height); break; case ShapeType.ellipse: CanvasUtil.ellipse(ctx, 0, 0, this.width, this.height); ctx.fill(); break; default: throw "shape not known..."; } }
AffineTransform getTransform() #
AffineTransform getTransform() { var tx = new AffineTransform(); _transforms.forEach(tx.concatenate); return tx; }
AffineTransform getTransformToRoot() #
AffineTransform getTransformToRoot(){ var tx = new AffineTransform(); if(_parent != null){ tx.concatenate(_parent.getTransformToRoot()); } tx.concatenate(getTransform()); return tx; }
int hashCode() #
Get a hash code for this object.
All objects have hash codes. Hash codes are guaranteed to be the
same for objects that are equal when compared using the equality
operator ==
. Other than that there are no guarantees about
the hash codes. They will not be consistent between runs and
there are no distribution guarantees.
If a subclass overrides hashCode
it should override the
equality operator as well to maintain consistency.
external int hashCode();
void invalidateDraw() #
void invalidateDraw(){ validateNotDisposed(); if(_lastDrawSize != null){ _lastDrawSize = null; _invalidateParent(); } }
noSuchMethod(String name, List args) #
noSuchMethod
is invoked when users invoke a non-existant method
on an object. The name of the method and the arguments of the
invocation are passed to noSuchMethod
. If noSuchMethod
returns a value, that value becomes the result of the original
invocation.
The default behavior of noSuchMethod
is to throw a
noSuchMethodError
.
external Dynamic noSuchMethod(String name, List args);
const Object() #
Creates a new Object
instance.
Object
instances have no meaningful state, and are only useful
through their identity. An Object
instance is equal to itself
only.
const Object();
new PElement(num _width, num _height, [bool cacheEnabled = false]) #
PElement(this._width, this._height, [this.cacheEnabled = false]);
void registerParent(ElementParent parent) #
void registerParent(ElementParent parent) { assert(_parent == null); assert(parent != null); _parent = parent; }
new Shape(num w, num h, [fillStyle = 'blue', ShapeType shapeType = ShapeType.rect]) #
Shape(num w, num h, [Dynamic fillStyle = 'blue', this.shapeType = ShapeType.rect]) : _fillStyle = fillStyle, super(w, h, true);
String toString() #
Returns a string representation of this object.
String toString() => 'Shape [$_fillStyle, ${shapeType.name}]';
void validateNotDisposed() #
void validateNotDisposed() { assert(!_disposed); }