DisposableImpl class
class DisposableImpl implements Disposable { bool _disposed = false; void dispose(){ if (!_disposed) { // Set disposed_ to true first, in case during the chain of disposal this // gets disposed recursively. this._disposed = true; this.disposeInternal(); } } // TODO: throw an object disposed exception? void validateNotDisposed() { assert(!_disposed); } bool get isDisposed => _disposed; /** * Do not call this method directly. Call [dispose] instead. * Subclasses should override this method to implement [Disposable] behavior. */ void disposeInternal() { } }
Subclasses
AttachableObject, EventHandle<T>
Implements
Properties
final bool isDisposed #
bool get isDisposed => _disposed;
final Type runtimeType #
A representation of the runtime type of the object.
external Type get runtimeType;
Operators
bool operator ==(other) #
The equality operator.
The default behavior for all Object
s is to return true if and
only if this
and
other are the same object.
If a subclass overrides the equality operator it should override
the hashCode
method as well to maintain consistency.
bool operator ==(other) => identical(this, other);
Methods
void dispose() #
void dispose(){ if (!_disposed) { // Set disposed_ to true first, in case during the chain of disposal this // gets disposed recursively. this._disposed = true; this.disposeInternal(); } }
void disposeInternal() #
Do not call this method directly. Call dispose instead. Subclasses should override this method to implement Disposable behavior.
void disposeInternal() { }
int hashCode() #
Get a hash code for this object.
All objects have hash codes. Hash codes are guaranteed to be the
same for objects that are equal when compared using the equality
operator ==
. Other than that there are no guarantees about
the hash codes. They will not be consistent between runs and
there are no distribution guarantees.
If a subclass overrides hashCode
it should override the
equality operator as well to maintain consistency.
external int hashCode();
noSuchMethod(String name, List args) #
noSuchMethod
is invoked when users invoke a non-existant method
on an object. The name of the method and the arguments of the
invocation are passed to noSuchMethod
. If noSuchMethod
returns a value, that value becomes the result of the original
invocation.
The default behavior of noSuchMethod
is to throw a
noSuchMethodError
.
external Dynamic noSuchMethod(String name, List args);
const Object() #
Creates a new Object
instance.
Object
instances have no meaningful state, and are only useful
through their identity. An Object
instance is equal to itself
only.
const Object();
String toString() #
Returns a string representation of this object.
external String toString();
void validateNotDisposed() #
void validateNotDisposed() { assert(!_disposed); }